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Case study · Hospitality · Motion

The MurrayArcade

The Murray's façade is a grid of deep-set arched windows — one of the most recognisable pieces of modernist architecture in Hong Kong. We noticed it looked like a screen. So we played it: a four-part social series that turns the building into Snake, Tetris, Space Invaders and a falling-block puzzle.

Client
The Murray, Hong Kong
Project
Arcade social series
Year
2024
Location
Cotton Tree Drive, Central
Scope
Concept · Direction · Animation · Sound
Deliverables
4 social films

The brief

A heritage hotel with a serious architectural reputation needed social content that would actually travel — without renderings that cheapen the building or stunts that need a permit. The idea had to be legible in two seconds on a phone and still respect the architecture.

Our approach

We photographed the façade cleanly, mapped the window grid, then animated each game inside the real windows so every move lands on actual architecture. Chiptune sound design and CRT-era typography do the rest. Four films from one plate — no CGI building, no closures, no permits.

01

Film 01

Blocks

Falling blocks resolve into the façade grid. The opener for the series.

02

Film 02

Snake

Snake runs the window grid and grows across the building.

03

Film 03

Tetris

Tetrominoes stack into the arches, line by line.

04

Film 04

Space Invaders

Invaders descend the façade in formation.

“Someone finally noticed the building was a screen.”

Marketing, The Murray Hong Kong

Results

4

social films built from a single photographic plate

4:5

native feed ratio, designed for the phone

0

permits, closures or CGI buildings required

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